I found it a little awkward at first and I was iffy on camera movement at times, but I do think Cities: VR guides players well enough and feels fairly newcomer-friendly. You can also check your stats and access special menus through these controls. To build a road, zone a district, or erect special structures, it’s just a few thumbstick moves and button presses to access what you want. Here, you access everything on the Quest 2 Touch controllers. The controls for Cities: VR are much different from the Cities: Skylines experience. A short tutorial will play out to show you the ropes (you can also toggle it off if you know how to play) and then you’ll be off and on your way. That said, once you choose a map, you’re good to go. There are a number of various pre-made maps to choose from, but unfortunately no way to randomize map elements or choose custom options. The whole point of Cities: VR, much like Cities: Skylines, is to take an untouched stretch of land and populate it with the residencies, industry, and commercial trade to turn it into a bustling and profitable urban sprawl. Fast Travel Games built this virtual reality take of the popular metropolis planner from the ground up and while it feels a bit barebones and lackluster in some places, it still offers an immersive and relaxing approach to virtual urban development. Cities: VR feels like going back to where it all began. Cities: Skylines was, for me and I suspect a lot of players, a breath of fresh air in a time when new versions of SimCity failed us and fell by the wayside, and so much has been done with it since it launched.
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